Given how punishing the first game was, we were excited to explore 2011’s CryEngine 3-based Crysis 2, but it was quickly apparent that the second installment wouldn’t be a repeat performance. Not to say it didn’t look better, but relative to Crytek’s first title, the sequel didn’t really set any new benchmarks. It was just another computer game that made great use of DX9, though DX11 was eventually patched in. Fast-forward two years and Crytek has given us another opportunity to hammer some hardware with the arrival of Crysis 3 this month. Like the second title, the third installment has been built with CryEngine 3, though that doesn’t mean you should expect lousy PC features, as the engine has been updated with improved dynamic cloth and vegetation, better lighting and shadows, and plenty more.

Plus, PC gamers won’t have to wait for graphical extras. Crysis 3 launched with high-resolution textures, DX11 support and plenty of customization options that set it apart from the diluted consoles builds. The result looks incredible and we get the feeling this will prove to be the game that folks who are heavily invested in multi-GPU setups have been waiting for. Here’s hoping we aren’t woefully disappointed.

Testing Methodology

We’ll be testing 18 DirectX 11 graphics card configurations from AMD and Nvidia, which is considerably less than the 29 we tested for Far Cry 3 because even with the medium quality preset activated, there are almost no low-end graphics cards that can play Crysis 3, even at 1680x1050. The latest drivers will be used, and every card will be paired with an Intel Core i7-3960X to remove CPU bottlenecks that could influence high-end GPU scores. We’re using Fraps to measure frame rates during 90 seconds of gameplay footage from Crysis 3’s first level, “Post Human.” The test starts as soon as Michael “Psycho” Sykes hands you his backup weapon, we then simply follow the party leader until the time runs out.

We’ll test Crysis 3 at three common desktop display resolutions: 1680x1050, 1920x1200 and 2560x1600, using the DX11 mode. For the very high-quality test, we’ll set the “overall quality” in the video quality menu to very high while also setting the SMAA level to 1 (low). The high and medium-quality tests will also be conducted with SMAAx1 enabled.